bufTexRend.setupTexture(bufTexture); bufTexRend.copyToTexture(bufTexture, 0, 0, width, height, 0, 0);
fullTRenderer.setupTexture(screenTexture); fullTRenderer.copyToTexture(screenTexture, 0, 0, cam.getWidth(), cam.getHeight(), 0, 0); ts.setTexture(screenTexture, 0); } else {