/** * Converts a position in world coordinate space to a x,y,z frustum position using the current settings of this * camera. * * @param worldPos * the position in space to retrieve frustum coordinates for. * @return a new vector containing the x,y,z frustum position */ public Vector3 getFrustumCoordinates(final ReadOnlyVector3 worldPos) { return getFrustumCoordinates(worldPos, null); }
/** * Converts a position in world coordinate space to a x,y,z frustum position using the current settings of this * camera. * * @param worldPos * the position in space to retrieve frustum coordinates for. * @return a new vector containing the x,y,z frustum position */ public Vector3 getFrustumCoordinates(final ReadOnlyVector3 worldPos) { return getFrustumCoordinates(worldPos, null); }