final int state = cam.getPlaneState(); if (cam.contains(scene.getWorldBound()) != Camera.FrustumIntersect.Outside) { SkeletalDebugger.drawSkeleton(pose, scene, renderer, showLabels);
final int state = cam.getPlaneState(); if (cam.contains(scene.getWorldBound()) != Camera.FrustumIntersect.Outside) { SkeletalDebugger.drawSkeleton(pose, scene, renderer, showLabels);
final int state = camera.getPlaneState();
final int state = camera.getPlaneState();
final int state = cam.getPlaneState(); if (cam.contains(se.getWorldBound()) != Camera.FrustumIntersect.Outside) { drawBounds(se.getWorldBound(), r);
final int state = cam.getPlaneState(); if (element.getWorldBound() != null && cam.contains(element.getWorldBound()) == Camera.FrustumIntersect.Outside) {
final int state = cam.getPlaneState(); if (element.getWorldBound() != null && cam.contains(element.getWorldBound()) == Camera.FrustumIntersect.Outside) {
final int state = cam.getPlaneState(); if (cam.contains(se.getWorldBound()) != Camera.FrustumIntersect.Outside) { drawBounds(se.getWorldBound(), r);
final int state = clipmapTestFrustum.getPlaneState();
final int state = cam.getPlaneState(); if (element.getWorldBound() != null && cam.contains(element.getWorldBound()) == Camera.FrustumIntersect.Outside) { cam.setPlaneState(state);
final int state = cam.getPlaneState(); if (element.getWorldBound() != null && cam.contains(element.getWorldBound()) == Camera.FrustumIntersect.Outside) { cam.setPlaneState(state);
final int state = clipmapTestFrustum.getPlaneState();
: ContextManager.getCurrentContext().getCurrentCamera(); if (cam != null) { final int state = cam.getPlaneState(); final boolean out = cam.contains(particles.getWorldBound()).equals(FrustumIntersect.Outside); cam.setPlaneState(state); : null); if (cam != null) { final int state = cam.getPlaneState(); updateMB = cam.contains(particles.getWorldBound()).equals(FrustumIntersect.Outside); cam.setPlaneState(state);
.getCurrentCamera(); if (cam != null) { final int state = cam.getPlaneState(); final boolean out = cam.contains(particles.getWorldBound()).equals(FrustumIntersect.Outside); cam.setPlaneState(state); .getCurrentCamera() : null); if (cam != null) { final int state = cam.getPlaneState(); updateMB = cam.contains(particles.getWorldBound()).equals(FrustumIntersect.Outside); cam.setPlaneState(state);