@Override public void glVertexAttribDivisor (int index, int divisor) { GL33.glVertexAttribDivisor(index, divisor); }
@Override public void glBindSampler (int unit, int sampler) { GL33.glBindSampler(unit, sampler); }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public boolean glIsSampler (int sampler) { return GL33.glIsSampler(sampler); }
@Override public void glSamplerParameterf (int sampler, int pname, float param) { GL33.glSamplerParameterf(sampler, pname, param); }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public boolean glIsSampler (int sampler) { return GL33.glIsSampler(sampler); }
@Override public void glSamplerParameterf (int sampler, int pname, float param) { GL33.glSamplerParameterf(sampler, pname, param); }
@Override public void glVertexAttribDivisor (int index, int divisor) { GL33.glVertexAttribDivisor(index, divisor); }
@Override public void glBindSampler (int unit, int sampler) { GL33.glBindSampler(unit, sampler); }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public boolean glIsSampler (int sampler) { return GL33.glIsSampler(sampler); }
@Override public void glSamplerParameterf (int sampler, int pname, float param) { GL33.glSamplerParameterf(sampler, pname, param); }
@Override public void glVertexAttribDivisor (int index, int divisor) { GL33.glVertexAttribDivisor(index, divisor); }
@Override public void glBindSampler (int unit, int sampler) { GL33.glBindSampler(unit, sampler); }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public boolean glIsSampler (int sampler) { return GL33.glIsSampler(sampler); }