@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { samplers[i] = GL33.glGenSamplers(); } }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }
@Override public void glGenSamplers (int count, IntBuffer samplers) { GL33.glGenSamplers(samplers); }