@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, IntBuffer samplers) { GL33.glDeleteSamplers(samplers); }
@Override public void glDeleteSamplers (int count, int[] samplers, int offset) { for(int i = offset; i < offset + count; i++) { GL33.glDeleteSamplers(samplers[i]); } }