/** * Utility function to dispatch the action which generates the next animation frame */ const fireNextFrameAction = () => { store.dispatch(actionCreators.nextFrame()) }
render() { console.log() return <div id="butts"> <button onClick={function() { console .log('shits') gameStore.dispatch(changeAction(true)) }}>Butts</button> </div> }
addRow(){ // this.setState({ // row:this.state.row.concat([new Date().toString()]) // }) let payload = Object.assign({},this.state); payload.new_item = new Date().toString(); Store.dispatch(Actions.addRowData(payload)); }
getUsers, getCompanies, } = dispatch.examples;
_dispatch_action(){ //Store.dispatch(Actions.addRowData(this.state)); Store.dispatch(Actions.removeRowData(this.state)); }
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
export function setActiveOption(option) { store.dispatch({ type: Constants.SET_ACTIVE_OPTION, option }); }
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
dispatch: store.dispatch.bind(store), subscribe: store.subscribe.bind(store), getState: store.getState.bind(store),
export function removeToDo(text) { store.dispatch({ type: 'REMOVE', payload: text }) }
export function addToDo(text) { store.dispatch({ type: 'ADD', payload: text }) }