- getFrameAfterJoint
- setQ
If part of a kinematic loop, this should only be called by that loop's
calculator
- setQd
If part of a kinematic loop, this should only be called by that loop's
calculator
- setQdd
If part of a kinematic loop, this should only be called by that loop's
calculator
- <init>
In this type of joint: 1) You can NOT set any inputs (Q, Qd, or Tau) --> because
they are not actuat
- getJointAxis
- getJointLimitLower
- getJointLimitUpper
- getPredecessor
- getSuccessor
- getFrameBeforeJoint
- getJointTau
Torque on a passive joint is always zero