HighLevelHumanoidControllerFactory.addRequestableTransition
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Best Java code snippets using us.ihmc.commonWalkingControlModules.highLevelHumanoidControl.factories.HighLevelHumanoidControllerFactory.addRequestableTransition (Showing top 7 results out of 315)

origin: us.ihmc/ihmc-avatar-interfaces

public void setupHighLevelStates(HighLevelHumanoidControllerFactory controllerFactory)
{
 controllerFactory.useDefaultDoNothingControlState();
 controllerFactory.useDefaultWalkingControlState();
 controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
 controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
}
origin: us.ihmc/ihmc-avatar-interfaces

public void setupHighLevelStates(HighLevelHumanoidControllerFactory controllerFactory, SideDependentList<String> feetForceSensorNames,
                HighLevelControllerName fallbackControllerState)
{
 controllerFactory.useDefaultDoNothingControlState();
 controllerFactory.useDefaultWalkingControlState();
 controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
 controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
 controllerFactory.addControllerFailureTransition(DO_NOTHING_BEHAVIOR, fallbackControllerState);
 controllerFactory.addControllerFailureTransition(WALKING, fallbackControllerState);
 controllerFactory.setInitialState(HighLevelControllerName.WALKING);
}
origin: us.ihmc/valkyrie

controllerFactory.addRequestableTransition(calibrationState, STAND_PREP_STATE);
controllerFactory.addFinishedTransition(calibrationState, STAND_PREP_STATE);
controllerFactory.addRequestableTransition(STAND_PREP_STATE, calibrationState);
controllerFactory.addRequestableTransition(STAND_READY, STAND_TRANSITION_STATE);
if (fallbackControllerState != STAND_READY)
  controllerFactory.addControllerFailureTransition(STAND_READY, fallbackControllerState);
controllerFactory.addRequestableTransition(STAND_READY, calibrationState);
controllerFactory.addRequestableTransition(STAND_READY, STAND_PREP_STATE);
controllerFactory.addRequestableTransition(WALKING, EXIT_WALKING);
controllerFactory.addFinishedTransition(EXIT_WALKING, STAND_PREP_STATE);
controllerFactory.addControllerFailureTransition(WALKING, fallbackControllerState);
origin: us.ihmc/ihmc-avatar-interfaces-test

controllerFactory.useDefaultWalkingControlState();
controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
origin: us.ihmc/acsell

controllerFactory.useDefaultWalkingControlState();
controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
origin: us.ihmc/acsell

controllerFactory.useDefaultWalkingControlState();
controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
origin: us.ihmc/ihmc-avatar-interfaces

controllerFactory.useDefaultWalkingControlState();
controllerFactory.addRequestableTransition(DO_NOTHING_BEHAVIOR, WALKING);
controllerFactory.addRequestableTransition(WALKING, DO_NOTHING_BEHAVIOR);
us.ihmc.commonWalkingControlModules.highLevelHumanoidControl.factoriesHighLevelHumanoidControllerFactoryaddRequestableTransition

Popular methods of HighLevelHumanoidControllerFactory

  • <init>
  • addControllerFailureTransition
  • createControllerNetworkSubscriber
  • useDefaultWalkingControlState
  • addCustomControlState
  • createComponentBasedFootstepDataMessageGenerator
  • setInitialState
  • useDefaultDoNothingControlState
  • attachControllerFailureListener
  • attachControllerStateChangedListener
  • getHighLevelHumanoidControllerToolbox
  • addCustomStateTransition
  • getHighLevelHumanoidControllerToolbox,
  • addCustomStateTransition,
  • addFinishedTransition,
  • attachControllerFailureListeners,
  • attachRobotMotionStatusChangedListener,
  • createQueuedControllerCommandGenerator,
  • createUserDesiredControllerCommandGenerator,
  • getCommandInputManager,
  • getController

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