protected static float toGain (float volume, float min, float max) { return FloatMath.clamp(20 * FloatMath.log10(volume), min, max); } }
protected static float toGain (float volume, float min, float max) { return FloatMath.clamp(20 * FloatMath.log10(volume), min, max); } }
protected static float toGain (float volume, float min, float max) { return FloatMath.clamp(20 * FloatMath.log10(volume), min, max); } }
protected static float toGain (float volume, float min, float max) { return FloatMath.clamp(20 * FloatMath.log10(volume), min, max); } }