/** * Manually disable a body. * * <p>REMARKS: * A disabled body that is connected through a joint to an enabled body will * be automatically re-enabled at the next simulation step. * @param body body */ //ODE_API public static void dBodyDisable (DBody body){ body.disable(); }
/** * Manually disable a body. * * <p>REMARKS: * A disabled body that is connected through a joint to an enabled body will * be automatically re-enabled at the next simulation step. * @param body body */ //ODE_API public static void dBodyDisable (DBody body){ body.disable(); }
bone.qBuffer[autoDisableBufferIndex].set(bone.body.getQuaternion()); if (autoDisabled) { bone.body.disable(); bone.body.setLinearVel(0, 0, 0); bone.body.setAngularVel(0, 0, 0);
bone.qBuffer[autoDisableBufferIndex].set(bone.body.getQuaternion()); if (autoDisabled) { bone.body.disable(); bone.body.setLinearVel(0, 0, 0); bone.body.setAngularVel(0, 0, 0);
selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable(); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable();
obj[selected].body.disable();
selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable (); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable ();
obj[selected].body.disable();
if (selected < 0) selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable (); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable ();
selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable(); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable();
selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable(); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable();
selected = 0; } else if (cmd == 'd' && selected >= 0 && selected < num) { obj[selected].body.disable(); } else if (cmd == 'e' && selected >= 0 && selected < num) { obj[selected].body.enable();
b.disable(); dsSetColor(0.5f,0.5f,1);