public void glDisable (int cap) { GL11.glDisable(cap); }
Texture texture = ((GlyphPage)pages.get(glyphPageCombo.getSelectedIndex())).getTexture(); glDisable(GL_TEXTURE_2D); glColor4f(renderingBackgroundColor.r, renderingBackgroundColor.g, renderingBackgroundColor.b, renderingBackgroundColor.a); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
public void glDisable (int cap) { GL11.glDisable(cap); }
Texture texture = ((GlyphPage)pages.get(glyphPageCombo.getSelectedIndex())).getTexture(); glDisable(GL_TEXTURE_2D); glColor4f(renderingBackgroundColor.r, renderingBackgroundColor.g, renderingBackgroundColor.b, renderingBackgroundColor.a); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
public void glDisable (int cap) { GL11.glDisable(cap); }
public void glDisable (int cap) { GL11.glDisable(cap); }
@Override public void process() { glDisable(glParameter); } }
@Override public void glDisable(final int cap) { GL11.glDisable(cap); }
public void glDisable(int param1) { GL11.glDisable(param1); }
public void endRenderOverlay() { glDisable(GL11.GL_BLEND); defaultTextured.deactivateFeature(ShaderProgramFeature.FEATURE_ALPHA_REJECT); }
public void create () { glClearColor(0, 0, 0, 0); glClearDepth(1); glDisable(GL_LIGHTING); batch = new SpriteBatch(); sampleNeheButton.doClick(); }
public void create () { glClearColor(0, 0, 0, 0); glClearDepth(1); glDisable(GL_LIGHTING); batch = new SpriteBatch(); sampleNeheButton.doClick(); }
@Override public void postRender() { Iterator<Map.Entry<TextCacheKey, Map<Material, Mesh>>> textIterator = cachedText.entrySet().iterator(); while (textIterator.hasNext()) { Map.Entry<TextCacheKey, Map<Material, Mesh>> entry = textIterator.next(); if (!usedText.contains(entry.getKey())) { entry.getValue().values().forEach(Mesh::dispose); textIterator.remove(); } } usedText.clear(); Iterator<Map.Entry<TextureCacheKey, Mesh>> textureIterator = cachedTextures.entrySet().iterator(); while (textureIterator.hasNext()) { Map.Entry<TextureCacheKey, Mesh> entry = textureIterator.next(); if (!usedTextures.contains(entry.getKey())) { entry.getValue().dispose(); textureIterator.remove(); } } usedTextures.clear(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); }
glDisable(GL_CULL_FACE); FBO lastUpdatedGBuffer = displayResolutionDependentFBOs.getGBufferPair().getLastUpdatedFbo(); glViewport(0, 0, lastUpdatedGBuffer.width(), lastUpdatedGBuffer.height());
public void renderSolidLocally() { CoreRegistry.get(ShaderManager.class).enableDefault(); if (displayListSolid == -1) { generateDisplayListSolid(); } glEnable(GL_BLEND); glPushMatrix(); glTranslated(0f, aabb.getCenter().y, 0f); glScalef(1.5f, 1.5f, 1.5f); glCallList(displayListSolid); glPopMatrix(); glDisable(GL_BLEND); }
glDisable(GL_DEPTH_TEST);
@Override public void renderOverlay() { if (entityToRegionOutlineMap.isEmpty()) { return; // skip everything if there is nothing to do to avoid possibly costly draw mode changes } glDisable(GL_DEPTH_TEST); glLineWidth(2); Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition(); FloatBuffer tempMatrixBuffer44 = BufferUtils.createFloatBuffer(16); FloatBuffer tempMatrixBuffer33 = BufferUtils.createFloatBuffer(12); material.setFloat("sunlight", 1.0f, true); material.setFloat("blockLight", 1.0f, true); material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix()); Vector3f worldPos = new Vector3f(); Vector3f worldPositionCameraSpace = new Vector3f(); worldPositionCameraSpace.sub(worldPos, cameraPosition); Matrix4f matrixCameraSpace = new Matrix4f(new Quat4f(0, 0, 0, 1), worldPositionCameraSpace, 1.0f); Matrix4f modelViewMatrix = MatrixUtils.calcModelViewMatrix(worldRenderer.getActiveCamera().getViewMatrix(), matrixCameraSpace); MatrixUtils.matrixToFloatBuffer(modelViewMatrix, tempMatrixBuffer44); material.setMatrix4("worldViewMatrix", tempMatrixBuffer44, true); MatrixUtils.matrixToFloatBuffer(MatrixUtils.calcNormalMatrix(modelViewMatrix), tempMatrixBuffer33); material.setMatrix3("normalMatrix", tempMatrixBuffer33, true); for (RegionOutlineComponent regionOutline: entityToRegionOutlineMap.values()) { material.setFloat3("colorOffset", regionOutline.color.rf(), regionOutline.color.gf(), regionOutline.color.bf(), true); drawRegionOutline(regionOutline); } glEnable(GL_DEPTH_TEST); }
glDisable(GL11.GL_DEPTH_TEST);
@Override public void preRender() { glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 0, 2048f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); modelView = new Matrix4f(); modelView.setIdentity(); modelView.setTranslation(new Vector3f(0, 0, -1024f)); MatrixUtils.matrixToFloatBuffer(modelView, matrixBuffer); glLoadMatrix(matrixBuffer); matrixBuffer.rewind(); glScalef(uiScale, uiScale, uiScale); requestedCropRegion = Rect2i.createFromMinAndSize(0, 0, Display.getWidth(), Display.getHeight()); currentTextureCropRegion = requestedCropRegion; textureMat.setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX(), requestedCropRegion.minY(), requestedCropRegion.maxY()); }
@Override public void renderOverlay() { if (config.getRendering().getDebug().isRenderSkeletons()) { glDisable(GL_DEPTH_TEST); Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition(); Material material = Assets.getMaterial("engine:white").get();