public void glCullFace (int mode) { GL11.glCullFace(mode); }
public void glCullFace (int mode) { GL11.glCullFace(mode); }
public void glCullFace (int mode) { GL11.glCullFace(mode); }
public void glCullFace (int mode) { GL11.glCullFace(mode); }
@Override public void process() { GL11.glCullFace(mode); } }
public void glCullFace(int param1) { GL11.glCullFace(param1); }
@Override public void glCullFace(final int mode) { GL11.glCullFace(mode); }
@Override public void render(Camera camera) { glDepthMask(false); if (camera.isReflected()) { glCullFace(GL_BACK); } else { glCullFace(GL_FRONT); } Material shader = Assets.getMaterial("engine:prog.sky").get(); shader.enable(); // Draw the skysphere drawSkysphere(camera.getzFar()); if (camera.isReflected()) { glCullFace(GL_FRONT); } else { glCullFace(GL_BACK); } glDepthMask(true); }
@Override public void glCullFace(int mode) { GL11.glCullFace(mode); }
@Override public void setCullFace(int mode) { glCullFace(mode); }
@Override public void glCullFace(int mode) { GL11.glCullFace(mode); }
@Override public void glCullFace(int mode) { GL11.glCullFace(mode); }
private static void setCull(final int face, final CullStateRecord record) { if (!record.isValid() || record.face != face) { GL11.glCullFace(face); record.face = face; } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }
public void restoreState() { glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (opts.cullFace) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } }