public void glClearDepthf (float depth) { GL11.glClearDepth(depth); }
public void glClearDepthf (float depth) { GL11.glClearDepth(depth); }
public void glClearDepthf (float depth) { GL11.glClearDepth(depth); }
public void glClearDepthf (float depth) { GL11.glClearDepth(depth); }
public void create () { glClearColor(0, 0, 0, 0); glClearDepth(1); glDisable(GL_LIGHTING); batch = new SpriteBatch(); sampleNeheButton.doClick(); }
public void create () { glClearColor(0, 0, 0, 0); glClearDepth(1); glDisable(GL_LIGHTING); batch = new SpriteBatch(); sampleNeheButton.doClick(); }
@Override public void glClearDepth(double depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepthf(float depth) { GL11.glClearDepth(depth); }
/** * @see org.newdawn.slick.opengl.renderer.SGL#glClearDepth(float) */ public void glClearDepth(float value) { GL11.glClearDepth(value); }
@Override public void glClearDepthf(float depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepth(double depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepthf(float depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepthf(float depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepth(double depth) { GL11.glClearDepth(depth); }
@Override public void glClearDepth(double depth) { GL11.glClearDepth(depth); }
public void glClearDepthf (float depth) { GL11.glClearDepth(depth); }
public static void clearScreen() { glClearColor(0.0f,0.0f,0.0f,1.0f); glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
@Override public void depthBufferClear(final float depth) throws JCGLException, JCGLExceptionNoDepthBuffer { this.checkDepthBits(); GL11.glClearDepth((double) depth); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); }
@Override public void depthBufferClear(final float depth) throws JCGLException, JCGLExceptionNoDepthBuffer { this.checkDepthBits(); GL11.glClearDepth((double) depth); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); }
public void create () { glClearColor(0, 0, 0, 0); glClearDepth(1); glDisable(GL_LIGHTING); batch = new SpriteBatch(); sampleNeheButton.doClick(); }