/** * Returns whether or not the event is potentially part of a drag sequence. */ public static boolean mousePressed(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mousePressedImpl(me); }
/** * Returns whether or not the event is potentially part of a drag sequence. */ public static boolean mousePressed(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mousePressedImpl(me); }
/** * Returns whether or not a drag gesture recognition is ongoing. */ public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseDraggedImpl(me, bd); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * Returns whether or not the event is potentially part of a drag sequence. */ public static boolean mousePressed(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mousePressedImpl(me); }
/** * Returns whether or not the event is potentially part of a drag sequence. */ public static boolean mousePressed(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mousePressedImpl(me); }
/** * Returns whether or not a drag gesture recognition is ongoing. */ public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseDraggedImpl(me, bd); }
/** * Returns whether or not a drag gesture recognition is ongoing. */ public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseDraggedImpl(me, bd); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * Returns whether or not a drag gesture recognition is ongoing. */ public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseDraggedImpl(me, bd); }