/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }
/** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); }