this.maxTextureSize, configuredOpenGLInitValues.getCompositingTextureShaderPrograms() ); context.setUpdateLOD( true ); GetViewRenderer renderer = new GetViewRenderer( request, context, imageBuffer, demRenderer, colormap, textureManagers, buildingRenders, this.copyrightKey,
GL gl = drawable.getGL(); glRenderContext.setContext( gl ); glRenderContext.setUpdateLOD( updateLODStructure );