glRenderContext.setTerrainScale( glRenderContext.getTerrainScale() / scale ); break; glRenderContext.setTerrainScale( glRenderContext.getTerrainScale() * scale ); break;
float zScale = glRenderContext.getTerrainScale();
float zScale = ( disableElevationModel ) ? 0.001f : glRenderContext.getTerrainScale();