@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); body.render(f5); leftWingT.render(f5); leftWingB.render(f5); rightWingT.render(f5); rightWingB.render(f5); }
@Override public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float f6) { super.render(entity, f1, f2, f3, f4, f5, f6); setRotationAngles(f1, f2, f3, f4, f5, f6, entity); headPoint.render(f6); }
@Override public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float f6) { super.render(entity, f1, f2, f3, f4, f5, f6); setRotationAngles(f1, f2, f3, f4, f5, f6, entity); Shape1.render(f6); }
public void doRenderLayer(EntityHippocampus entity, float f, float f1, float i, float f2, float f3, float f4, float f5) { if (entity.isChested()) { this.renderer.bindTexture(TEXTURE); this.renderer.getMainModel().render(entity, f, f1, f2, f3, f4, f5); } }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); }
public void doRenderLayer(EntityHippogryph entity, float f, float f1, float i, float f2, float f3, float f4, float f5) { if (entity.isSaddled()) { this.renderer.bindTexture(TEXTURE); this.renderer.getMainModel().render(entity, f, f1, f2, f3, f4, f5); } }
@Override public void doRenderLayer(EntityCreature entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) { if (!entitylivingbaseIn.isInvisible() && (!checkIfRender || RenderConvertedCreature.renderOverlay)) { renderer.bindTexture(overlay); renderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale); } }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(entity, f, f1, f2, f3, f4, f5); Scanner1.render(f5); Scanner2.render(f5); Scanner3.render(f5); }
public void renderBase(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { GL11.glRotatef(-90, 0.0F, 1.0F, 0.0F); super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(entity, f, f1, f2, f3, f4, f5); Base.render(f5); GL11.glRotatef(+90, 0.0F, 1.0F, 0.0F); }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.body.render(f5); this.leftwing.render(f5); this.rightwing.render(f5); this.antennae.render(f5); }
@Override public void render(Entity entity, float limbSwing, float limbSwingAngle, float entityTickTime, float rotationYaw, float rotationPitch, float unitPixel) { super.render(entity, limbSwing, limbSwingAngle, entityTickTime, rotationYaw, rotationPitch, unitPixel); body.render(unitPixel); head.render(unitPixel); rearend.render(unitPixel); head2.render(unitPixel); rightwing.render(unitPixel); leftwing.render(unitPixel); }
public void doRenderLayer(EntityDragonBase entity, float f, float f1, float i, float f2, float f3, float f4, float f5) { if (entity.getArmorInSlot(slot) != 0) { if(entity instanceof EntityIceDragon){ this.renderer.bindTexture(EnumDragonTextures.Armor.getArmorForDragon(entity, slot).ICETEXTURE); }else{ this.renderer.bindTexture(EnumDragonTextures.Armor.getArmorForDragon(entity, slot).FIRETEXTURE); } this.renderer.getMainModel().render(entity, f, f1, f2, f3, f4, f5); } }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { GL11.glRotatef(-90, 0.0F, 1.0F, 0.0F); super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(entity, f, f1, f2, f3, f4, f5); Stand.render(f5); Stand2.render(f5); Stand3.render(f5); Stand4.render(f5); GL11.glRotatef(+90, 0.0F, 1.0F, 0.0F); }
public void render(final Entity entity, final float f, final float f1, final float f2, final float f3, final float f4, final float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Head.render(f5); LeftArmPeg.render(f5); RightArmPeg.render(f5); Torso.render(f5); LeftArm.render(f5); RightArm.render(f5); }
/** * Render the complete model using the given texture with a glowing lightmap (like vanilla spider) * * @param brightness Between 0 and 255f */ public static <T extends EntityLivingBase> void renderGlowing(RenderLivingBase<T> render, ResourceLocation texture, float brightness, T entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { render.bindTexture(texture); render.bindTexture(texture); startGlowing(entity.isInvisible(), brightness); render.getMainModel().render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); endGlowing(entity.getBrightnessForRender()); }
@Override public void doRender(EntityMeteor entity, double x, double y, double z, float entityYaw, float partialTicks) { GlStateManager.pushMatrix(); GlStateManager.translate((float) x, (float) y, (float) z); GlStateManager.enableRescaleNormal(); GlStateManager.scale(SCALE, SCALE, SCALE); this.bindTexture(TEXTURE); model.render(entity, 0, (float) x, (float) y, (float) z, entityYaw, partialTicks); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Base.render(f5); Support.render(f5); Shoulders.render(f5); Head.render(f5); Hat1.render(f5); Hat2.render(f5); Shape1.render(f5); }
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); Shape5.render(f5); Shape6.render(f5); Shape7.render(f5); }
@Override public void doRenderLayer(EntityLiving entity, float f1, float f2, float partialTicks, float f4, float f5, float f6, float scale) { livingEntityRenderer.bindTexture(alphaTexture); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.enableNormalize(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); livingEntityRenderer.getMainModel().render(entity, f1, f2, f4, f5, f6, scale); livingEntityRenderer.setLightmap(entity); GlStateManager.disableBlend(); GlStateManager.disableNormalize(); }
public void doRenderLayer(EntityGaiaSludgeGirl entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { sludgeGirlRenderer.bindTexture(hairSludgeGirl[entitylivingbaseIn.getTextureType()]); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.enableNormalize(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); sludgeGirlRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); sludgeGirlRenderer.setLightmap(entitylivingbaseIn); GlStateManager.disableBlend(); GlStateManager.disableNormalize(); }