@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); body.render(f5); leftWingT.render(f5); leftWingB.render(f5); rightWingT.render(f5); rightWingB.render(f5); }
@Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); rightWingT.rotateAngleY = -(MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F); leftWingT.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F; rightWingB.rotateAngleY = -(MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.25F); leftWingB.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.25F; }
model.setModelAttributes(renderer.getMainModel()); model.setLivingAnimations(entityLivingBaseIn, limbSwing, limbSwingAmount, partialTicks); setModelSlotVisible(model, slotIn); renderer.bindTexture(getArmorResource(entityLivingBaseIn, itemstack, slotIn, null)); float itemBlue = (itemColor & 255) / 255.0F; GlStateManager.color(colorR * itemRed, colorG * itemGreen, colorB * itemBlue, alpha); model.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); renderer.bindTexture(getArmorResource(entityLivingBaseIn, itemstack, slotIn, "overlay")); model.render(entityLivingBaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableLighting(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE); this.model.setModelAttributes(this.renderer.getMainModel()); this.model.render(demon, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity();
@Override public void render(Entity entity, float limbSwing, float limbSwingAngle, float entityTickTime, float rotationYaw, float rotationPitch, float unitPixel) { super.render(entity, limbSwing, limbSwingAngle, entityTickTime, rotationYaw, rotationPitch, unitPixel); } }
@Override public void setRotationAngles(float limbSwing, float limbSwingAngle, float entityTickTime, float rotationYaw, float rotationPitch, float unitPixel, Entity entity) { super.setRotationAngles(limbSwing, limbSwingAngle, entityTickTime, rotationYaw, rotationPitch, unitPixel, entity); } }
@Override public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float f6) { super.render(entity, f1, f2, f3, f4, f5, f6); setRotationAngles(f1, f2, f3, f4, f5, f6, entity); headPoint.render(f6); }
@Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }
@Override public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float f6) { super.render(entity, f1, f2, f3, f4, f5, f6); setRotationAngles(f1, f2, f3, f4, f5, f6, entity); Shape1.render(f6); }
@Override public void setRotationAngles(float limbSwing, float limbSwingAngle, float entityTickTime, float rotationYaw, float rotationPitch, float unitPixel, Entity entity) { super.setRotationAngles(limbSwing, limbSwingAngle, entityTickTime, rotationYaw, rotationPitch, unitPixel, entity); float heady = rotationYaw / (180F / (float) Math.PI); Head1.rotateAngleY = heady; }
@Override public void render(Entity entityIn, float f, float f1, float f2, float f3, float f4, float scale) { super.render(entityIn, f, f1, f2, f3, f4, scale); setRotationAngles(f, f1, f2, f3, f4, scale, entityIn); Main_head.render(scale); //FlapUpper.render(scale); //FlapBottom.render(scale); //FlapLeft.render(scale); //FlapRight.render(scale); //ExhaustLeft.render(scale); //ExhaustRight.render(scale); //EYE.render(scale); //overlay.render(scale); }
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }
public void doRenderLayer(EntityHippogryph entity, float f, float f1, float i, float f2, float f3, float f4, float f5) { if (entity.isSaddled()) { this.renderer.bindTexture(TEXTURE); this.renderer.getMainModel().render(entity, f, f1, f2, f3, f4, f5); } }
public void setRotationAngles(final float f, final float f1, final float f2, final float f3, final float f4, final float f5, final Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }
@Override public void doRenderLayer(EntityCreature entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) { if (!entitylivingbaseIn.isInvisible() && (!checkIfRender || RenderConvertedCreature.renderOverlay)) { renderer.bindTexture(overlay); renderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale); } }
public void setRotationAngles(final float f, final float f1, final float f2, final float f3, final float f4, final float f5, final Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }
public void doRenderLayer(EntityHippocampus entity, float f, float f1, float i, float f2, float f3, float f4, float f5) { if (entity.isChested()) { this.renderer.bindTexture(TEXTURE); this.renderer.getMainModel().render(entity, f, f1, f2, f3, f4, f5); } }
@Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }
@Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); }
@Override public void setRotationAngles(float limbSwing, float limbSwingAngle, float entityTickTime, float rotationYaw, float rotationPitch, float unitPixel, Entity entity) { super.setRotationAngles(limbSwing, limbSwingAngle, entityTickTime, rotationYaw, rotationPitch, unitPixel, entity); } }