friendlyArtilleryDamage = ArtilleryTargetingControl.evaluateIncomingArtilleryDamage(path.getFinalCoords(), getOwner()); artyDamage.put(path.getFinalCoords(), friendlyArtilleryDamage); } else {
friendlyArtilleryDamage = ArtilleryTargetingControl.evaluateIncomingArtilleryDamage(path.getFinalCoords(), getOwner()); artyDamage.put(path.getFinalCoords(), friendlyArtilleryDamage); } else {