g2d.setStroke(getScaledStroke()); if (fillColor!=null) { if (!overlay && isActiveOverlayRoi()) { g.setColor(Color.cyan); g.drawOval(sx1, sy1, sw, sh);
g2d.setStroke(getScaledStroke()); if (fillColor!=null) { if (!overlay && isActiveOverlayRoi()) { g.setColor(Color.cyan); g.drawOval(sx1, sy1, sw, sh);