@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }
@Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); } }
@Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); }
@Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); } }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }
@Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); } }
@Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); } }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); } }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }
@Override public void draw() { Blending.setLightMode(); super.draw(); Blending.setNormalMode(); }