@Override public void glDeleteVertexArrays(IntBuffer arrays) { checkLimit(arrays); GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays); }
@Override public void glDeleteVertexArrays(IntBuffer arrays) { checkLimit(arrays); GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays); }
final GL2ES3 gl2es3 = gl.getRootGL().getGL2ES3(); gl2es3.glBindVertexArray(0); gl2es3.glDeleteVertexArrays(1, tmp, 0); defaultVAO = 0;
final GL2ES3 gl2es3 = gl.getRootGL().getGL2ES3(); gl2es3.glBindVertexArray(0); gl2es3.glDeleteVertexArrays(1, tmp, 0); defaultVAO = 0;