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LwjglWindow.getSettings
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How to use
getSettings
method
in
com.jme3.system.lwjgl.LwjglWindow

Best Java code snippets using com.jme3.system.lwjgl.LwjglWindow.getSettings (Showing top 3 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

if (frameRateLimit != getSettings().getFrameRate()) {
  setFrameRateLimit(getSettings().getFrameRate());
origin: org.jmonkeyengine/jme3-lwjgl3

private void onCursorPos(long window, double xpos, double ypos) {
  int xDelta;
  int yDelta;
  int x = (int) Math.round(xpos);
  int y = context.getSettings().getHeight() - (int) Math.round(ypos);
  if (mouseX == 0) {
    mouseX = x;
  }
  if (mouseY == 0) {
    mouseY = y;
  }
  xDelta = x - mouseX;
  yDelta = y - mouseY;
  mouseX = x;
  mouseY = y;
  if (xDelta != 0 || yDelta != 0) {
    final MouseMotionEvent mouseMotionEvent = new MouseMotionEvent(x, y, xDelta, yDelta, mouseWheel, 0);
    mouseMotionEvent.setTime(getInputTimeNanos());
    mouseMotionEvents.add(mouseMotionEvent);
  }
}
origin: org.jmonkeyengine/jme3-lwjgl3

if (frameRateLimit != getSettings().getFrameRate()) {
  setFrameRateLimit(getSettings().getFrameRate());
com.jme3.system.lwjglLwjglWindowgetSettings

Popular methods of LwjglWindow

  • getWindowHandle
  • createContext
    Apply the settings, changing resolution, etc.
  • deinitInThread
    De-initialize in the OpenGL thread.
  • destroyContext
    Destroy the context.
  • imageToGLFWImage
    Convert the BufferedImage to the GLFWImage.
  • imagesToGLFWImages
    Convert array of images to array of GLFWImage.
  • initInThread
    Does LWJGL display initialization in the OpenGL thread
  • initOpenCL
  • isRenderable
  • printContextInitInfo
  • run
  • runLoop
    execute one iteration of the render loop in the OpenGL thread
  • run,
  • runLoop,
  • setFrameRateLimit,
  • setWindowIcon,
  • showWindow,
  • waitFor

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