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LwjglWindow.run
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How to use
run
method
in
com.jme3.system.lwjgl.LwjglWindow

Best Java code snippets using com.jme3.system.lwjgl.LwjglWindow.run (Showing top 2 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

@Override
public void create(boolean waitFor) {
  if (created.get()) {
    LOGGER.warning("create() called when display is already created!");
    return;
  }
  // NOTE: this is required for Mac OS X!
  mainThread = Thread.currentThread();
  run();
}
origin: org.jmonkeyengine/jme3-lwjgl3

@Override
public void create(boolean waitFor) {
  if (created.get()) {
    LOGGER.warning("create() called when display is already created!");
    return;
  }
  // NOTE: this is required for Mac OS X!
  mainThread = Thread.currentThread();
  run();
}
com.jme3.system.lwjglLwjglWindowrun

Javadoc

execute one iteration of the render loop in the OpenGL thread

Popular methods of LwjglWindow

  • getWindowHandle
  • createContext
    Apply the settings, changing resolution, etc.
  • deinitInThread
    De-initialize in the OpenGL thread.
  • destroyContext
    Destroy the context.
  • getSettings
  • imageToGLFWImage
    Convert the BufferedImage to the GLFWImage.
  • imagesToGLFWImages
    Convert array of images to array of GLFWImage.
  • initInThread
    Does LWJGL display initialization in the OpenGL thread
  • initOpenCL
  • isRenderable
  • printContextInitInfo
  • runLoop
    execute one iteration of the render loop in the OpenGL thread
  • printContextInitInfo,
  • runLoop,
  • setFrameRateLimit,
  • setWindowIcon,
  • showWindow,
  • waitFor

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