- readFrameBuffer
Reads the pixels currently stored in the specified framebuffer into the given
ByteBuffer object. Onl
- setFrameBuffer
Sets the framebuffer that will be drawn to. If the framebuffer has not been
initialized yet, it will
- clearBuffers
Clears certain channels of the currently bound framebuffer.
- setBackgroundColor
Sets the background (aka clear) color.
- cleanup
Deletes all previously used NativeObject on this Renderer, and then resets the
native objects.
- copyFrameBuffer
Copies contents from src to dst, scaling if necessary. set copyDepth to false to
only copy the color
- initialize
Detects available capabilities of the GPU. Must be called prior to any other
Renderer methods.
- postFrame
Called when a new frame has been rendered. Currently, this will simply delete
any OpenGL objects fro
- setLinearizeSrgbImages
If enabled, all Image with the
Image#setColorSpace(com.jme3.texture.image.ColorSpace)set shall under
- setMainFrameBufferSrgb
If enabled, color values rendered to the main framebuffer undergo linear -> sRGB
conversion. This is
- setViewPort
Set the viewport location and resolution on the screen.
- getCaps
Get the capabilities of the renderer.