/** * Used to reset cubeField */ private void gameReset(){ Score = 0; lowCap = 10; colorInt = 0; highCap = 40; difficulty = highCap; for (Geometry cube : cubeField){ cube.removeFromParent(); } cubeField.clear(); if (fcube != null){ fcube.removeFromParent(); } fcube = createFirstCube(); obstacleColors.clear(); obstacleColors.add(ColorRGBA.Orange); obstacleColors.add(ColorRGBA.Red); obstacleColors.add(ColorRGBA.Yellow); renderer.setBackgroundColor(ColorRGBA.White); speed = lowCap / 400f; coreTime = 20.0f; coreTime2 = 10.0f; diffHelp=lowCap; player.setLocalTranslation(0,0,0); }
solidBox = false; obstacleColors.add(ColorRGBA.Green); renderer.setBackgroundColor(ColorRGBA.Black); playerMaterial.setColor("Color", ColorRGBA.White); floorMaterial.setColor("Color", ColorRGBA.Black); obstacleColors.set(0, ColorRGBA.Black); solidBox = true; renderer.setBackgroundColor(ColorRGBA.White); playerMaterial.setColor("Color", ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.LightGray); obstacleColors.set(0, ColorRGBA.Cyan); obstacleColors.add(ColorRGBA.Magenta); renderer.setBackgroundColor(ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.Gray); playerMaterial.setColor("Color", ColorRGBA.White); case 5: obstacleColors.remove(0); renderer.setBackgroundColor(ColorRGBA.Pink); solidBox = false; playerMaterial.setColor("Color", ColorRGBA.White); obstacleColors.set(0, ColorRGBA.White); solidBox = true; renderer.setBackgroundColor(ColorRGBA.Black); playerMaterial.setColor("Color", ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.LightGray);
@Override protected void postQueue(RenderQueue queue) { if (glowMode != GlowMode.Scene) { renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("Glow"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }
if (vp.isClearDepth() || vp.isClearColor() || vp.isClearStencil()) { if (vp.isClearColor()) { renderer.setBackgroundColor(vp.getBackgroundColor());
/** * Used to reset cubeField */ private void gameReset(){ Score = 0; lowCap = 10; colorInt = 0; highCap = 40; difficulty = highCap; for (Geometry cube : cubeField){ cube.removeFromParent(); } cubeField.clear(); if (fcube != null){ fcube.removeFromParent(); } fcube = createFirstCube(); obstacleColors.clear(); obstacleColors.add(ColorRGBA.Orange); obstacleColors.add(ColorRGBA.Red); obstacleColors.add(ColorRGBA.Yellow); renderer.setBackgroundColor(ColorRGBA.White); speed = lowCap / 400f; coreTime = 20.0f; coreTime2 = 10.0f; diffHelp=lowCap; player.setLocalTranslation(0,0,0); }
solidBox = false; obstacleColors.add(ColorRGBA.Green); renderer.setBackgroundColor(ColorRGBA.Black); playerMaterial.setColor("Color", ColorRGBA.White); floorMaterial.setColor("Color", ColorRGBA.Black); obstacleColors.set(0, ColorRGBA.Black); solidBox = true; renderer.setBackgroundColor(ColorRGBA.White); playerMaterial.setColor("Color", ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.LightGray); obstacleColors.set(0, ColorRGBA.Cyan); obstacleColors.add(ColorRGBA.Magenta); renderer.setBackgroundColor(ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.Gray); playerMaterial.setColor("Color", ColorRGBA.White); case 5: obstacleColors.remove(0); renderer.setBackgroundColor(ColorRGBA.Pink); solidBox = false; playerMaterial.setColor("Color", ColorRGBA.White); obstacleColors.set(0, ColorRGBA.White); solidBox = true; renderer.setBackgroundColor(ColorRGBA.Black); playerMaterial.setColor("Color", ColorRGBA.Gray); floorMaterial.setColor("Color", ColorRGBA.LightGray);
@Override protected void postQueue(RenderQueue queue) { if (glowMode != GlowMode.Scene) { renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("Glow"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }
@Override protected void postQueue(RenderQueue queue) { if (glowMode != GlowMode.Scene) { renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("Glow"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }
if (vp.isClearDepth() || vp.isClearColor() || vp.isClearStencil()) { if (vp.isClearColor()) { renderer.setBackgroundColor(vp.getBackgroundColor());
@Override protected void postQueue(RenderQueue queue) { if (glowMode != GlowMode.Scene) { renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("Glow"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }
if (vp.isClearDepth() || vp.isClearColor() || vp.isClearStencil()) { if (vp.isClearColor()) { renderer.setBackgroundColor(vp.getBackgroundColor());
public void simpleInitApp() renderer.setBackgroundColor(ColorRGBA.Gray); inputManager.addMapping("animate", new KeyTrigger(KeyInput.KEY_1)); inputManager.addListener(new ActionListener()
@Override public void simpleInitApp() renderer.setBackgroundColor(ColorRGBA.Gray); float[] normals =