@Override protected void initFrustumCam() { Camera viewCam = viewPort.getCamera(); frustumCam = viewCam.clone(); frustumCam.setFrustum(viewCam.getFrustumNear(), zFarOverride, viewCam.getFrustumLeft(), viewCam.getFrustumRight(), viewCam.getFrustumTop(), viewCam.getFrustumBottom()); }
@Override public void simpleRender(RenderManager rm){ Renderer r = rm.getRenderer(); //do FBO rendering r.setFrameBuffer(fb); rm.setCamera(cam, false); // FBO uses current camera r.clearBuffers(true, true, true); rm.renderScene(fbNode, viewPort); rm.flushQueue(viewPort); //go back to default rendering and let //SimpleApplication render the default scene r.setFrameBuffer(null); }
@Override protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { renderManager.setCamera(viewPort.getCamera(), false); if (prevFilterBuffer != sceneBuffer) { renderManager.getRenderer().copyFrameBuffer(prevFilterBuffer, sceneBuffer, false); } renderManager.getRenderer().setFrameBuffer(sceneBuffer); viewPort.getQueue().renderQueue(RenderQueue.Bucket.Translucent, renderManager, viewPort.getCamera()); }
@Override protected void postQueue(RenderQueue queue) { if (glowMode != GlowMode.Scene) { renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("Glow"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }
public void initialize(RenderManager rm, ViewPort vp) { renderer = rm.getRenderer(); this.rm = rm; reshape(vp, vp.getCamera().getWidth(), vp.getCamera().getHeight()); }
public void postQueue(RenderQueue rq) { //we need special treatement for the sky because it must not be clipped rm.getRenderer().setFrameBuffer(reflectionBuffer); reflectionCam.setProjectionMatrix(null); rm.setCamera(reflectionCam, false); rm.getRenderer().clearBuffers(true, true, true); //Rendering the sky whithout clipping rm.getRenderer().setDepthRange(1, 1); vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true); rm.getRenderer().setDepthRange(0, 1); //setting the clip plane to the cam reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1 rm.setCamera(reflectionCam, false); }
protected void displayMap(Renderer r, Picture pic, int left) { Camera cam = vp.getCamera(); rm.setCamera(cam, true); int h = cam.getHeight(); pic.setPosition(left, h / 20f); pic.setWidth(128); pic.setHeight(128); pic.updateGeometricState(); rm.renderGeometry(pic); rm.setCamera(cam, false); }
@Override public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) { Renderer renderer = renderManager.getRenderer(); Matrix4f viewMatrix = renderManager.getCurrentCamera().getViewMatrix(); updateLightListUniforms(viewMatrix, shader, lights); renderer.setShader(shader); renderMeshFromGeometry(renderer, geometry); }
@Override public Object call() throws Exception { guiViewPort.clearScenes(); guiViewPort.attachScene(node); guiNode = node; return null; }
@Override public void render(RenderManager rm) { super.render(rm); rm.getRenderer().getStatistics().clearFrame(); }
/** * Internal use only. */ public void reshape(int w, int h){ if (renderManager != null) { renderManager.notifyReshape(w, h); } }
/** * <code>setFrustumBottom</code> sets the value of the bottom frustum * plane. * * @param frustumBottom the value of the bottom frustum plane. */ public void setFrustumBottom(float frustumBottom) { this.frustumBottom = frustumBottom; onFrustumChange(); }
/** * Called by the Renderer when a mesh has been drawn. */ public void onMeshDrawn(Mesh mesh, int lod){ onMeshDrawn(mesh, lod, 1); }
@Override protected void initFrustumCam() { Camera viewCam = viewPort.getCamera(); frustumCam = viewCam.clone(); frustumCam.setFrustum(viewCam.getFrustumNear(), zFarOverride, viewCam.getFrustumLeft(), viewCam.getFrustumRight(), viewCam.getFrustumTop(), viewCam.getFrustumBottom()); }
@Override protected void postQueue(RenderQueue queue) { Renderer r = renderManager.getRenderer(); r.setFrameBuffer(normalPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("PreNormalPass"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); }
protected void displayShadowMap(Renderer r) { Camera cam = viewPort.getCamera(); renderManager.setCamera(cam, true); int h = cam.getHeight(); for (int i = 0; i < dispPic.length; i++) { dispPic[i].setPosition((128 * i) + (150 + 64 * (i + 1)), h / 20f); dispPic[i].setWidth(128); dispPic[i].setHeight(128); dispPic[i].updateGeometricState(); renderManager.renderGeometry(dispPic[i]); } renderManager.setCamera(cam, false); }
@Override public void simpleRender(RenderManager rm){ Renderer r = rm.getRenderer(); //do FBO rendering r.setFrameBuffer(fb); rm.setCamera(cam, false); // FBO uses current camera r.clearBuffers(true, true, true); rm.renderScene(fbNode, viewPort); rm.flushQueue(viewPort); //go back to default rendering and let //SimpleApplication render the default scene r.setFrameBuffer(null); }
/** * Reshape the display window. Internal use only. */ public void reshape(int w, int h){ if (renderManager != null) { renderManager.notifyReshape(w, h); } }
/** * Enable/disable parallel projection. * * @param value true to set up this camera for parallel projection is enable, false to enter normal perspective mode */ public void setParallelProjection(final boolean value) { this.parallelProjection = value; onFrustumChange(); }
@Override protected void postQueue(RenderQueue queue) { if(!approximateNormals) { Renderer r = renderManager.getRenderer(); r.setFrameBuffer(normalPass.getRenderFrameBuffer()); renderManager.getRenderer().clearBuffers(true, true, true); renderManager.setForcedTechnique("PreNormalPass"); renderManager.renderViewPortQueues(viewPort, false); renderManager.setForcedTechnique(null); renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); } }