- setMode
Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the
character motion will only b
- <init>
Instantiate an enabled control with the specified preset and weight threshold.
- boneRecursion
Generate a physics shape and bone links for the specified bone. Note: recursive!
- matchPhysicObjectToBone
Set the transforms of a rigidBody to match the transforms of a bone. this is
used to make the ragdol
- scanSpatial
Generate physics shapes and bone links for the skeleton.
- setKinematicMode
Set the control into Kinematic mode In theis mode, the collision shapes follow
the movements of the
- addPhysics
- applyUserControl
Ensure that user control is enabled for any bones used by inverse kinematics and
disabled for any ot
- createSpatialData
Create spatial-dependent data. Invoked when this control is added to a scene.
- ikUpdate
Update this control in IK mode, based on IK targets.
- kinematicUpdate
Update this control in Kinematic mode, based on bone animation tracks.
- ragDollUpdate
Update this control in Ragdoll mode, based on Bullet physics.