/** * Generate physics shapes and bone links for the skeleton. * * @param model the spatial with the model's SkeletonControl (not null) */ protected void scanSpatial(Spatial model) { AnimControl animControl = model.getControl(AnimControl.class); Map<Integer, List<Float>> pointsMap = null; if (weightThreshold == -1.0f) { pointsMap = RagdollUtils.buildPointMap(model); } skeleton = animControl.getSkeleton(); skeleton.resetAndUpdate(); for (int i = 0; i < skeleton.getRoots().length; i++) { Bone childBone = skeleton.getRoots()[i]; if (childBone.getParent() == null) { logger.log(Level.FINE, "Found root bone in skeleton {0}", skeleton); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } }
/** * Generate physics shapes and bone links for the skeleton. * * @param model the spatial with the model's SkeletonControl (not null) */ protected void scanSpatial(Spatial model) { AnimControl animControl = model.getControl(AnimControl.class); Map<Integer, List<Float>> pointsMap = null; if (weightThreshold == -1.0f) { pointsMap = RagdollUtils.buildPointMap(model); } skeleton = animControl.getSkeleton(); skeleton.resetAndUpdate(); for (int i = 0; i < skeleton.getRoots().length; i++) { Bone childBone = skeleton.getRoots()[i]; if (childBone.getParent() == null) { logger.log(Level.FINE, "Found root bone in skeleton {0}", skeleton); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } }
boneRecursion(model, childBone, parentShape, reccount + 1, pointsMap);
boneRecursion(model, childBone, parentShape, reccount + 1, pointsMap);
protected void scanSpatial(Spatial model) { AnimControl animControl = model.getControl(AnimControl.class); Map<Integer, List<Float>> pointsMap = null; if (weightThreshold == -1.0f) { pointsMap = RagdollUtils.buildPointMap(model); } skeleton = animControl.getSkeleton(); skeleton.resetAndUpdate(); for (int i = 0; i < skeleton.getRoots().length; i++) { Bone childBone = skeleton.getRoots()[i]; if (childBone.getParent() == null) { logger.log(Level.FINE, "Found root bone in skeleton {0}", skeleton); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } }
/** * Generate physics shapes and bone links for the skeleton. * * @param model the spatial with the model's SkeletonControl (not null) */ protected void scanSpatial(Spatial model) { AnimControl animControl = model.getControl(AnimControl.class); Map<Integer, List<Float>> pointsMap = null; if (weightThreshold == -1.0f) { pointsMap = RagdollUtils.buildPointMap(model); } skeleton = animControl.getSkeleton(); skeleton.resetAndUpdate(); for (int i = 0; i < skeleton.getRoots().length; i++) { Bone childBone = skeleton.getRoots()[i]; if (childBone.getParent() == null) { logger.log(Level.FINE, "Found root bone in skeleton {0}", skeleton); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } }
private void scanSpatial(Spatial model) { AnimControl animControl = model.getControl(AnimControl.class); Map<Integer, List<Float>> pointsMap = null; if (weightThreshold == -1.0f) { pointsMap = RagdollUtils.buildPointMap(model); } skeleton = animControl.getSkeleton(); skeleton.resetAndUpdate(); for (int i = 0; i < skeleton.getRoots().length; i++) { Bone childBone = skeleton.getRoots()[i]; if (childBone.getParent() == null) { logger.log(Level.INFO, "Found root bone in skeleton {0}", skeleton); baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1); baseRigidBody.setKinematic(mode == Mode.Kinetmatic); boneRecursion(model, childBone, baseRigidBody, 1, pointsMap); } } }
boneRecursion(model, childBone, parentShape, reccount + 1, pointsMap);
boneRecursion(model, childBone, parentShape, reccount + 1, pointsMap);
boneRecursion(model, childBone, parentShape, reccount + 1, pointsMap);