rotateR.multLocal(viewDirection); physicsCharacter.setViewDirection(viewDirection); fpsText.setText("Touch da ground = " + physicsCharacter.isOnGround()); if (!lockView) {
rotateR.multLocal(viewDirection); physicsCharacter.setViewDirection(viewDirection); fpsText.setText("Touch da ground = " + physicsCharacter.isOnGround()); if (!lockView) {