/** * Move the character somewhere. Note the character also warps to the * location of the spatial when the control is added. * * @param vec the desired character location (not null) */ public void warp(Vector3f vec) { setPhysicsLocation(vec); }
/** * Move the character somewhere. Note the character also warps to the * location of the spatial when the control is added. * * @param vec the desired character location (not null) */ public void warp(Vector3f vec) { setPhysicsLocation(vec); }
/** * Move the character somewhere. Note the character also takes the location * of any spatial its being attached to in the moment it is attached. * * @param vec The new character location. */ public void warp(Vector3f vec) { setPhysicsLocation(vec); }
/** * Move the character somewhere. Note the character also warps to the * location of the spatial when the control is added. * * @param vec the desired character location (not null) */ public void warp(Vector3f vec) { setPhysicsLocation(vec); }