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MoveToAction.setPosition
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How to use
setPosition
method
in
com.badlogic.gdx.scenes.scene2d.actions.MoveToAction

Best Java code snippets using com.badlogic.gdx.scenes.scene2d.actions.MoveToAction.setPosition (Showing top 12 results out of 315)

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}
origin: libgdx/libgdx

static public MoveToAction moveToAligned (float x, float y, int alignment, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y, alignment);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public MoveToAction moveTo (float x, float y, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public MoveToAction moveToAligned (float x, float y, int alignment, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y, alignment);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public MoveToAction moveTo (float x, float y, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: stackoverflow.com

 if(SomeCondition){
  MoveToAction moveCar = new MoveToAction();
  moveCar.setPosition(anX,anY);
  moveCar.setDuration(aDuration);
  myCarActor.addAction(moveCar);
}
origin: stackoverflow.com

 MoveToAction moveAction = new MoveToAction();
moveAction.setPosition(300f, 0f);
moveAction.setDuration(10f);
myActor.addAction(moveAction);
origin: com.badlogicgames.gdx/gdx

static public MoveToAction moveTo (float x, float y, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: com.badlogicgames.gdx/gdx

static public MoveToAction moveToAligned (float x, float y, int alignment, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y, alignment);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: moribitotech/MTX

public void actionMoveTo(float x, float y, float duration) {
  // Move to a specific position by time
  MoveToAction action = new MoveToAction();
  action.setPosition(x, y);
  if (duration > 0) {
    action.setDuration(duration);
  }
  addAction(action);
}
origin: stackoverflow.com

Button botonTest = new Button(new Skin(Gdx.files.internal("skin/uiskin.json")));
 botonTest.setPosition(50f, 50f);
 MoveToAction move = new MoveToAction();
 move.setPosition(-10f, 50f);
 move.setDuration(5f);
 botonTest.addAction(move);
origin: stackoverflow.com

Table actionTable = new Table();
 //position the table outside the screen
 actionTable.setPosition(stage.getWidth(), 0); //Position on the right of the stage
 MoveToAction moveAction = new MoveToAction();
 moveAction.setPosition(0, 0); //Move from right side of stage inside the stage
 moveAction.setDuration(.5f); //Duration of this action
 moveAction.setInterpolation(Interpolation.fade); //Fade the movement in and out, many interpolations are supplied by the framework.
 actionTable.addAction(moveAction); //Execute Action.
origin: yichen0831/Bomberman_libGdx

moveToAction.setPosition(indicatorX, newIndicatorY);
moveToAction.setDuration(0.2f);
indicator0.clearActions();
moveToAction.setPosition(indicatorX, newIndicatorY);
moveToAction.setDuration(0.2f);
indicator0.clearActions();
com.badlogic.gdx.scenes.scene2d.actionsMoveToActionsetPosition

Popular methods of MoveToAction

  • setDuration
  • <init>
  • setInterpolation
  • setY

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