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com.badlogic.gdx.scenes.scene2d.actions
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How to use com.badlogic.gdx.scenes.scene2d.actions

Best Java code snippets using com.badlogic.gdx.scenes.scene2d.actions (Showing top 20 results out of 315)

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}
origin: libgdx/libgdx

static public MoveToAction moveToAligned (float x, float y, int alignment, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y, alignment);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

/** Transitions from the alpha at the time this action starts to an alpha of 0. */
static public AlphaAction fadeOut (float duration, Interpolation interpolation) {
  AlphaAction action = action(AlphaAction.class);
  action.setAlpha(0);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public RotateByAction rotateBy (float rotationAmount, float duration, Interpolation interpolation) {
  RotateByAction action = action(RotateByAction.class);
  action.setAmount(rotationAmount);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

/** Transitions from the color at the time this action starts to the specified color. */
static public ColorAction color (Color color, float duration, Interpolation interpolation) {
  ColorAction action = action(ColorAction.class);
  action.setEndColor(color);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public ScaleToAction scaleTo (float x, float y, float duration, Interpolation interpolation) {
  ScaleToAction action = action(ScaleToAction.class);
  action.setScale(x, y);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public RepeatAction repeat (int count, Action repeatedAction) {
  RepeatAction action = action(RepeatAction.class);
  action.setCount(count);
  action.setAction(repeatedAction);
  return action;
}
origin: libgdx/libgdx

static public AddListenerAction addListener (EventListener listener, boolean capture, Actor targetActor) {
  AddListenerAction addAction = action(AddListenerAction.class);
  addAction.setTarget(targetActor);
  addAction.setListener(listener);
  addAction.setCapture(capture);
  return addAction;
}
origin: libgdx/libgdx

  static public RemoveListenerAction removeListener (EventListener listener, boolean capture, Actor targetActor) {
    RemoveListenerAction addAction = action(RemoveListenerAction.class);
    addAction.setTarget(targetActor);
    addAction.setListener(listener);
    addAction.setCapture(capture);
    return addAction;
  }
}
origin: libgdx/libgdx

static public RotateToAction rotateTo (float rotation, float duration, Interpolation interpolation) {
  RotateToAction action = action(RotateToAction.class);
  action.setRotation(rotation);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public DelayAction delay (float duration, Action delayedAction) {
  DelayAction action = action(DelayAction.class);
  action.setDuration(duration);
  action.setAction(delayedAction);
  return action;
}
origin: libgdx/libgdx

static public DelayAction delay (float duration) {
  DelayAction action = action(DelayAction.class);
  action.setDuration(duration);
  return action;
}
origin: libgdx/libgdx

static public SequenceAction sequence (Action action1, Action action2) {
  SequenceAction action = action(SequenceAction.class);
  action.addAction(action1);
  action.addAction(action2);
  return action;
}
origin: libgdx/libgdx

static public RunnableAction run (Runnable runnable) {
  RunnableAction action = action(RunnableAction.class);
  action.setRunnable(runnable);
  return action;
}
origin: libgdx/libgdx

static public RemoveAction removeAction (Action action) {
  RemoveAction removeAction = action(RemoveAction.class);
  removeAction.setAction(action);
  return removeAction;
}
origin: libgdx/libgdx

static public LayoutAction layout (boolean enabled) {
  LayoutAction action = action(LayoutAction.class);
  action.setLayoutEnabled(enabled);
  return action;
}
origin: libgdx/libgdx

static public AfterAction after (Action action) {
  AfterAction afterAction = action(AfterAction.class);
  afterAction.setAction(action);
  return afterAction;
}
origin: libgdx/libgdx

static public ParallelAction parallel (Action action1) {
  ParallelAction action = action(ParallelAction.class);
  action.addAction(action1);
  return action;
}
origin: libgdx/libgdx

static public MoveToAction moveTo (float x, float y, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
origin: libgdx/libgdx

static public RemoveAction removeAction (Action action) {
  RemoveAction removeAction = action(RemoveAction.class);
  removeAction.setAction(action);
  return removeAction;
}
origin: libgdx/libgdx

static public MoveToAction moveToAligned (float x, float y, int alignment, float duration, Interpolation interpolation) {
  MoveToAction action = action(MoveToAction.class);
  action.setPosition(x, y, alignment);
  action.setDuration(duration);
  action.setInterpolation(interpolation);
  return action;
}
com.badlogic.gdx.scenes.scene2d.actions

Most used classes

  • Actions
    Static convenience methods for using pooled actions, intended for static import.
  • MoveToAction
    Moves an actor from its current position to a specific position.
  • SequenceAction
    Executes a number of actions one at a time.
  • AlphaAction
    Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
  • ColorAction
    Sets the actor's color (or a specified color), from the current to the new color. Note this action t
  • DelegateAction,
  • MoveByAction,
  • RepeatAction,
  • RotateByAction,
  • RunnableAction,
  • ScaleByAction,
  • TemporalAction,
  • AddAction,
  • AddListenerAction,
  • AfterAction,
  • EventAction,
  • LayoutAction,
  • ParallelAction,
  • RelativeTemporalAction
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