@Override public void render(final Renderer renderer) { if (_currentListSize > 0) { try { renderer.setOrtho(); for (int i = 0; i < _currentListSize; i++) { _currentList[i].draw(renderer); } } finally { renderer.unsetOrtho(); } } }
} finally { if (r.isInOrthoMode()) { r.unsetOrtho();
updateWorldTransform(true); renderer.unsetOrtho(); renderer.unsetOrtho();
Vector3.releaseTempInstance(point); if (!inOrtho) { renderer.unsetOrtho();