/** * Applies all currently set renderstates to the supplied context * * @param context */ public void applyPassNodeStates(final RenderContext context) { context.pushEnforcedStates(); context.enforceStates(_passStates); }
/** * Applies all currently set renderstates to the supplied context * * @param context */ public void applyPassNodeStates(final RenderContext context) { context.pushEnforcedStates(); context.enforceStates(_passStates); }
/** if enabled, set the states for this pass and then render. */ public final void renderPass(final Renderer r) { if (!_enabled) { return; } _context = ContextManager.getCurrentContext(); _context.pushEnforcedStates(); _context.enforceStates(_passStates); doRender(r); _context.popEnforcedStates(); _context = null; }
/** if enabled, set the states for this pass and then render. */ public final void renderPass(final TextureRenderer r, final int clear, final List<Texture> texs) { if (!_enabled) { return; } _context = ContextManager.getCurrentContext(); _context.pushEnforcedStates(); _context.enforceStates(_passStates); doRender(r, clear, texs); _context.popEnforcedStates(); _context = null; }
/** if enabled, set the states for this pass and then render. */ public final void renderPass(final Renderer r) { if (!_enabled) { return; } _context = ContextManager.getCurrentContext(); _context.pushEnforcedStates(); _context.enforceStates(_passStates); doRender(r); _context.popEnforcedStates(); _context = null; }
/** if enabled, set the states for this pass and then render. */ public final void renderPass(final TextureRenderer r, final int clear, final List<Texture> texs) { if (!_enabled) { return; } _context = ContextManager.getCurrentContext(); _context.pushEnforcedStates(); _context.enforceStates(_passStates); doRender(r, clear, texs); _context.popEnforcedStates(); _context = null; }
_context.pushEnforcedStates(); _context.enforceState(_shadowTextureState); _context.enforceState(_discardShadowFragments);
_context.pushEnforcedStates(); _context.enforceState(_shadowTextureState); _context.enforceState(_discardShadowFragments);
_backgroundColor.getAlpha()); gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _fboID); ContextManager.getCurrentContext().pushEnforcedStates(); ContextManager.getCurrentContext().clearEnforcedStates(); ContextManager.getCurrentContext().enforceStates(_enforcedStates);
_backgroundColor.getAlpha()); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _fboID); ContextManager.getCurrentContext().pushEnforcedStates(); ContextManager.getCurrentContext().clearEnforcedStates(); ContextManager.getCurrentContext().enforceStates(_enforcedStates);
ContextManager.getCurrentContext().pushEnforcedStates(); ContextManager.getCurrentContext().clearEnforcedStates(); ContextManager.getCurrentContext().enforceStates(_enforcedStates);