final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { boolean exists;
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { final int max = caps.isMultitextureSupported() ? Math.min(caps.getNumberOfFragmentTexCoordUnits(),
public void applyState(final StateType type, final RenderState state) { if (Constants.stats) { StatCollector.startStat(StatType.STAT_STATES_TIMER); } final RenderState tempState = getProperRenderState(type, state); final RenderContext context = ContextManager.getCurrentContext(); if (!RenderState._quickCompare.contains(type) || tempState.needsRefresh() || tempState != context.getCurrentState(type)) { doApplyState(tempState); tempState.setNeedsRefresh(false); } if (Constants.stats) { StatCollector.endStat(StatType.STAT_STATES_TIMER); } }
public RenderState applyState(final StateType type, final RenderState state) { if (Constants.stats) { StatCollector.startStat(StatType.STAT_STATES_TIMER); } final RenderState tempState = getProperRenderState(type, state); final RenderContext context = ContextManager.getCurrentContext(); if (!RenderState._quickCompare.contains(type) || tempState.needsRefresh() || tempState != context.getCurrentState(type)) { doApplyState(tempState); tempState.setNeedsRefresh(false); } if (Constants.stats) { StatCollector.endStat(StatType.STAT_STATES_TIMER); } return tempState; }
final RendererRecord rendRecord = context.getRendererRecord(); final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();
: ((Integer) uniform.getExtra()).intValue(); final RenderContext context = ContextManager.getCurrentContext(); final LightState ls = (LightState) context.getCurrentState(StateType.Light); if (ls.count() > index) { supplier = ls.get(index);
final ContextCapabilities caps = context.getCapabilities(); final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();
final RendererRecord rendRecord = context.getRendererRecord(); final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();
final ContextCapabilities caps = context.getCapabilities(); final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { for (int i = 0; i <= ts.getMaxTextureIndexUsed() && i < caps.getNumberOfFragmentTexCoordUnits(); i++) {
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); if (ts != null) { for (int i = 0; i <= ts.getMaxTextureIndexUsed() && i < caps.getNumberOfFragmentTexCoordUnits(); i++) {
final TextureState ts = (TextureState) context.getCurrentState(RenderState.StateType.Texture); int enabledTextures = rendRecord.getEnabledTextures(); final boolean valid = rendRecord.isTexturesValid();