if (useRefraction && useProjectedShader && caps.getNumberOfFragmentTextureUnits() < 6 || useRefraction && caps.getNumberOfFragmentTextureUnits() < 5) { useRefraction = false; logger.info("Not enough textureunits, falling back to non refraction water");
if (useRefraction && useProjectedShader && caps.getNumberOfFragmentTextureUnits() < 6 || useRefraction && caps.getNumberOfFragmentTextureUnits() < 5) { useRefraction = false; logger.info("Not enough textureunits, falling back to non refraction water");
if (i < caps.getNumberOfFragmentTextureUnits()) {
if (i < caps.getNumberOfFragmentTextureUnits()) {
if (i < caps.getNumberOfFragmentTextureUnits()) {