float aniso = texture.getAnisotropicFilterPercent() * (caps.getMaxAnisotropic() - 1.0f); aniso += 1.0f; if (!texRecord.isValid() || (texRecord.anisoLevel - aniso > MathUtils.ZERO_TOLERANCE)) {
float aniso = texture.getAnisotropicFilterPercent() * (caps.getMaxAnisotropic() - 1.0f); aniso += 1.0f; if (!texRecord.isValid() || (texRecord.anisoLevel - aniso > MathUtils.ZERO_TOLERANCE)) {
float aniso = texture.getAnisotropicFilterPercent() * (caps.getMaxAnisotropic() - 1.0f); aniso += 1.0f; if (!texRecord.isValid() || texRecord.anisoLevel != aniso) {