/** * @param top * the new top boundary of the viewport */ public void setViewPortTop(final double top) { _viewPortTop = top; onViewPortChange(); }
/** * @param bottom * the new bottom boundary of the viewport */ public void setViewPortBottom(final double bottom) { _viewPortBottom = bottom; onViewPortChange(); }
/** * Resizes this camera's view with the given width and height. * * @param width * the view width * @param height * the view height */ public void resize(final int width, final int height) { _width = width; _height = height; onViewPortChange(); }
/** * @param left * the new left boundary of the viewport */ public void setViewPortLeft(final double left) { _viewPortLeft = left; onViewPortChange(); }
/** * @param right * the new right boundary of the viewport */ public void setViewPortRight(final double right) { _viewPortRight = right; onViewPortChange(); }
/** * @param top * the new top boundary of the viewport */ public void setViewPortTop(final double top) { _viewPortTop = top; onViewPortChange(); }
/** * @param bottom * the new bottom boundary of the viewport */ public void setViewPortBottom(final double bottom) { _viewPortBottom = bottom; onViewPortChange(); }
/** * @param left * the new left boundary of the viewport */ public void setViewPortLeft(final double left) { _viewPortLeft = left; onViewPortChange(); }
/** * @param right * the new right boundary of the viewport */ public void setViewPortRight(final double right) { _viewPortRight = right; onViewPortChange(); }
/** * Resizes this camera's view with the given width and height. * * @param width * the view width * @param height * the view height */ public void resize(final int width, final int height) { if (_width == width && _height == height) { return; } _width = width; _height = height; onViewPortChange(); }
/** * Forces all aspect of the camera to be updated from internal values, and sets all dirty flags to true so that the * next apply() call will fully set this camera to the render context. */ public void update() { _depthRangeDirty = true; onFrustumChange(); onViewPortChange(); onFrameChange(); }
/** * Forces all aspect of the camera to be updated from internal values, and sets all dirty flags to true so that the * next apply() call will fully set this camera to the render context. */ public void update() { _depthRangeDirty = true; onFrustumChange(); onViewPortChange(); onFrameChange(); }
onViewPortChange(); onFrameChange();
onViewPortChange(); onFrameChange();
onViewPortChange(); onFrameChange();
onViewPortChange(); onFrameChange();