Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); VertexInfo v0 = vertexInfoList.get(tri.getVertex0()); VertexInfo v1 = vertexInfoList.get(tri.getVertex1()); VertexInfo v2 = vertexInfoList.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
indices.add(tri.getVertex0()); indices.add(tri.getVertex1()); indices.add(tri.getVertex2()); AnimVertex v0 = vertices.get(tri.getVertex0()); AnimVertex v1 = vertices.get(tri.getVertex1()); AnimVertex v2 = vertices.get(tri.getVertex2()); Vector3f pos0 = v0.position; Vector3f pos1 = v1.position;
Matcher triMatcher = PATTERN_TRI.matcher(line); if (triMatcher.matches()) { MD5Triangle triangle = new MD5Triangle(); triangle.setIndex(Integer.parseInt(triMatcher.group(1))); triangle.setVertex0(Integer.parseInt(triMatcher.group(2))); triangle.setVertex1(Integer.parseInt(triMatcher.group(3))); triangle.setVertex2(Integer.parseInt(triMatcher.group(4))); triangles.add(triangle);