/** * Sets this joint velocity from the other joint. * * @param other the other to get the velocity from. Not modified. */ default void setJointTwist(SphericalJointReadOnly other) { // Cast to frameless object so we don't perform frame checks which would automatically fail. Vector3DReadOnly otherAngularVelocity = other.getJointAngularVelocity(); setJointAngularVelocity(otherAngularVelocity); }