/** * Sets this joint acceleration from the other joint. * * @param other the other to get the acceleration from. Not modified. */ default void setJointAcceleration(SphericalJointReadOnly other) { // Cast to frameless object so we don't perform frame checks which would automatically fail. Vector3DReadOnly otherAngularAcceleration = other.getJointAngularAcceleration(); setJointAngularAcceleration(otherAngularAcceleration); }