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Vector3D32.applyTransform
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How to use
applyTransform
method
in
us.ihmc.euclid.tuple3D.Vector3D32

Best Java code snippets using us.ihmc.euclid.tuple3D.Vector3D32.applyTransform (Showing top 1 results out of 315)

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private void myMethod () {
BufferedReader b =
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}
origin: us.ihmc/ihmc-graphics-description

@Override
public void applyTransform(Transform transform)
{
 for (int i = 0; i < vertices.length; i++)
   vertices[i].applyTransform(transform);
 for (int i = 0; i < vertexNormals.length; i++)
   vertexNormals[i].applyTransform(transform);
}
us.ihmc.euclid.tuple3DVector3D32applyTransform

Popular methods of Vector3D32

  • <init>
  • getX32
  • getY32
  • getZ32
  • getX
  • getY
  • getZ
  • normalize
  • setX
  • setY
  • setZ
  • set
  • setZ,
  • set,
  • add,
  • applyInverseTransform,
  • containsNaN,
  • cross,
  • epsilonEquals,
  • geometricallyEquals,
  • hashCode

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