/** * Sets this to a matrix that first rotates, then translates. * * @return a reference to this matrix, for chaining. */ public Matrix3 setToTransform (IVector translation, float rotation) { return setToRotation(rotation).setTranslation(translation); }
/** * Sets this to a matrix that first rotates, then translates. * * @return a reference to this matrix, for chaining. */ public Matrix3 setToTransform (IVector translation, float rotation) { return setToRotation(rotation).setTranslation(translation); }
/** * Sets the translation component of this matrix. * * @return a reference to this matrix, for chaining. */ public Matrix3 setTranslation (IVector translation) { return setTranslation(translation.x(), translation.y()); }
/** * Sets the translation component of this matrix. * * @return a reference to this matrix, for chaining. */ public Matrix3 setTranslation (IVector translation) { return setTranslation(translation.x(), translation.y()); }