void updateTransformRegion() { Transform3D tr = getCurrentLocalToVworld(null); schedSphere.setCenter(zeroPoint); schedSphere.transform(tr); tr.transform(zeroPoint, center); }
void updateActivationRadius(float radius) { schedSphere.setCenter(zeroPoint); schedSphere.setRadius(radius); schedSphere.transform(getCurrentLocalToVworld(null)); }
tmpSphere.transform(matrix); this.set(tmpSphere);
this.transform(matrix);
sphere.transform(matrix); this.set(sphere); } else if( boundsObject.boundId == BOUNDING_BOX){