void updateActivationRadius(float radius) { schedSphere.setCenter(zeroPoint); schedSphere.setRadius(radius); schedSphere.transform(getCurrentLocalToVworld(null)); }
void updateTransformRegion() { Transform3D tr = getCurrentLocalToVworld(null); schedSphere.setCenter(zeroPoint); schedSphere.transform(tr); tr.transform(zeroPoint, center); }
} else { newBoundSphere.setRadius( newRadius ); newBoundSphere.setCenter( newCenter ); status = true;