public NSArray<NSURL> getAssetDirectoryURLs() { if (has(Keys.AssetDirectoryURLs())) { NSArray<NSURL> val = (NSArray<NSURL>) get(Keys.AssetDirectoryURLs()); return val; } return null; } public SCNSceneSourceOptions setAssetDirectoryURLs(NSArray<NSURL> assetDirectoryURLs) {
public boolean overridesAssetURLs() { if (has(Keys.OverrideAssetURLs())) { NSNumber val = (NSNumber) get(Keys.OverrideAssetURLs()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) {
public boolean checksConsistency() { if (has(Keys.CheckConsistency())) { NSNumber val = (NSNumber) get(Keys.CheckConsistency()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setChecksConsistency(boolean checksConsistency) {
public boolean usesSafeMode() { if (has(Keys.UseSafeMode())) { NSNumber val = (NSNumber) get(Keys.UseSafeMode()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) {
public boolean createsNormalsIfAbsent() { if (has(Keys.CreateNormalsIfAbsent())) { NSNumber val = (NSNumber) get(Keys.CreateNormalsIfAbsent()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) {
public boolean isStrictConformance() { if (has(Keys.StrictConformance())) { NSNumber val = (NSNumber) get(Keys.StrictConformance()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) {
/** * @since Available in iOS 8.0 and later. */ public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() { if (has(Keys.AnimationImportPolicy())) { NSString val = (NSString) get(Keys.AnimationImportPolicy()); return SCNSceneSourceAnimationImportPolicy.valueOf(val); } return null; } /**
public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) {
public NSArray<NSURL> getAssetDirectoryURLs() { if (has(Keys.AssetDirectoryURLs())) { NSArray<NSURL> val = (NSArray<NSURL>) get(Keys.AssetDirectoryURLs()); return val; } return null; } public SCNSceneSourceOptions setAssetDirectoryURLs(NSArray<NSURL> assetDirectoryURLs) {
public NSArray<NSURL> getAssetDirectoryURLs() { if (has(Keys.AssetDirectoryURLs())) { NSArray<NSURL> val = (NSArray<NSURL>) get(Keys.AssetDirectoryURLs()); return val; } return null; } public SCNSceneSourceOptions setAssetDirectoryURLs(NSArray<NSURL> assetDirectoryURLs) {
public boolean usesSafeMode() { if (has(Keys.UseSafeMode())) { NSNumber val = (NSNumber) get(Keys.UseSafeMode()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) {
public boolean createsNormalsIfAbsent() { if (has(Keys.CreateNormalsIfAbsent())) { NSNumber val = (NSNumber) get(Keys.CreateNormalsIfAbsent()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) {
public boolean checksConsistency() { if (has(Keys.CheckConsistency())) { NSNumber val = (NSNumber) get(Keys.CheckConsistency()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setChecksConsistency(boolean checksConsistency) {
public boolean createsNormalsIfAbsent() { if (has(Keys.CreateNormalsIfAbsent())) { NSNumber val = (NSNumber) get(Keys.CreateNormalsIfAbsent()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) {
public boolean overridesAssetURLs() { if (has(Keys.OverrideAssetURLs())) { NSNumber val = (NSNumber) get(Keys.OverrideAssetURLs()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) {
public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) {
public boolean isStrictConformance() { if (has(Keys.StrictConformance())) { NSNumber val = (NSNumber) get(Keys.StrictConformance()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) {
public boolean isStrictConformance() { if (has(Keys.StrictConformance())) { NSNumber val = (NSNumber) get(Keys.StrictConformance()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) {
public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() { if (has(Keys.AnimationImportPolicy())) { NSString val = (NSString) get(Keys.AnimationImportPolicy()); return SCNSceneSourceAnimationImportPolicy.valueOf(val); } return null; } public SCNSceneSourceOptions setAnimationImportPolicy(SCNSceneSourceAnimationImportPolicy animationImportPolicy) {
public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) {