public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) { set(Keys.CollisionBitMask(), NSNumber.valueOf(collisionBitMask.value())); return this; } public SCNPhysicsTestSearchMode getSearchMode() {
public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) { set(Keys.CollisionBitMask(), NSNumber.valueOf(collisionBitMask.value())); return this; } public SCNPhysicsTestSearchMode getSearchMode() {
public SCNPhysicsCollisionCategory getCollisionBitMask() { if (has(Keys.CollisionBitMask())) { NSNumber val = (NSNumber) get(Keys.CollisionBitMask()); return new SCNPhysicsCollisionCategory(val.longValue()); } return null; } public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) { set(Keys.CollisionBitMask(), NSNumber.valueOf(collisionBitMask.value())); return this; } public SCNPhysicsTestSearchMode getSearchMode() {